Multiplayer Counter Attack!

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Can Counter Attack be played by than 2 players at a time? Absolutely! We had a cracking game of 3 vs 2 in an office recently and I’m pleased to say that all co-managers are still on speaking terms. But only just.

Hugo (France), Clem (Switzerland) and Piers (England) managed to edge past the all-England duo of Alex and Dave, thanks to some appalling decision-making by Dave in particular. He really couldn’t cope with the pressure brought on by the sand timer.

Here’s what Hugo made of it all:

So this test of a multiplayer format worked well! If you’d rather play two (or more) simultaneous games, you can buy additional pitches and team counters in the shop.

We made it to the final!

It’s widely recognised among football fans in every corner of the globe that two of the best games of the last few decades have been Inverness wins against Celtic (3-2 AET) and Hearts (2-2: we win on penalties) in semi-finals of the Scottish Cup and Scottish League Cup. There is something special about a semi-final: winning it is like winning the cup itself (especially for a wee team like Inverness) because you get another crack at another big day.

Well, Counter Attack just won a semi-final! The Scottish EDGE competition is for Scottish-based young businesses that have a chance to scale up. We submitted our application and video for the competition several weeks ago and we were delighted to hear that we’ve been chosen to progress to the Final stage, alongside 14 other businesses!

Scottish EDGE

This could have a big transformational effect on Counter Attack, possibly accelerating future plans we have in mind for the game. The next stage involves giving a presentation and answering questions set by an expert panel. We’ll let you know how it all goes!

In the meantime, here are links to those big matches. Presumably you have them bookmarked already, though:

Now available in Spanish and Italian

Great news: the Counter Attack rule book is now available in Italian and Spanish! Thanks to the support of the brilliant Counter Attack community, these translated rule books are ready for download. You can access these copies – and the English-language rule book – here.

What’s more, the rules are currently being translated into French, Dutch, Portuguese and German! We hope to make all of these versions available before December. Watch this space for news.

Another great Counter Attack review!

We were so pleased that the football podcast Half and Half Scarves recently reviewed a prototype of Counter Attack. The verdict? They loved it!

Some quotes from the podcast:

“highly playable, thoroughly well designed game”
“I love how mobile it is; you have to think on your feet”
“It’s strategy and problem-solving”
“The game allows you to play how you want to play it”
“It’s fantastic!”

Listen to the whole review here:

Listen to the podcast here

The prototype has arrived!

The manfacturer has sent us the first of two prototypes we’ll receive during the production process. I opened the box and filmed my reaction in this video below – go have a look!

Click on the images below to see them closer up.

So, what’s next? We’ll give the manufacturer some feedback on this prototype and then they’ll start the mass production process. At some point in the next 4 weeks they’ll send us one copy of the mass production batch for our approval. That will be our last opportunity to change anything about the game.

From what we can see just now, only some minor tweaks need to be made. We are delighted with how it looks and feels!

Production update

There has been a development in the production of the game; here is a quick update.

I have just received word from the manufacturer the delivery of Counter Attack to us will not commence until November, meaning it is unlikely you will have the game until December. A main complication is the team counters – the printing on the wooden counters takes time and the printing plates also need to be produced for each design.

Clearly this is disappointing news, and it isn’t news I wanted to break to you. However, the delays are necessary in order for the game to be as finely polished as it possibly can be. I have complete confidence in the high-quality nature of the work being produced by the game manufacturer.

I am working with the game manufacturer to see if the production time can be reduced, and I will let you know if this is achievable. I apologise for the delay; I know that you are keen to get your hands on the game! (me too!)

Please do let me know if you have any questions or feedback.

Colin