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  • #2209 Reply
    Frankie Crisp


    The current shooting rules suggest that if the goalkeeper makes a save, he rolls to either hold it or push it behind for a corner.

    Perhaps one or two options on the dice means that it is parried and that opens the option of a rebound, depending on if a forward can get close enough, or a defender can get to it to clear it away.


    Roll 1-2: GK saves but parries and a rebound/last-ditch clearance is possible
    3-4: GK pushes it behind
    5-6: GK holds

    The same could apply to allow the scenario of hitting the woodwork. Advanced rules currently have rolling a 1 as missing the target completely, so perhaps rolling a 2 means the ball hits the woodwork and therefore a rebound/clearance situation becomes possible similar to a GK save as above.

    roll 1: miss target
    roll 2: hits the woodwork, ball bounces back into play as per GK 1-2 roll in saving a shot on target.
    roll 3-6: Add to shooting score for dice battle again GKs saving ability.


    #2232 Reply
    Colin Webster

    A nice idea. The big question is,where does the rebound go? How does that get calculated?

    Keen to hear people’s thoughts on this.

    #2261 Reply

    I’d say rebounds are not as easy to be implemented as it’s thought, because of ‘saving’ ability. With 1-2 dice roll for rebound, it’s high chance that even goalkeeper with 6 in that skill will be making silly mistakes very often. Also, going statistically, it’ll mean that in long time most of shots will be parried for corners.

    #2303 Reply

    Perhaps the ball rebounds off at the angle it hits the keeper or woodwork, the same way a snooker ball (without any kind of spin) would bounce off a cushion as the same angle as it hit. the hexes on the pitch would make this relatively easy to work out.

    In terms of distance, maybe just pick a number of hexes as a definite rule, so the ball is places say five hexes out from goal at the angle as calculated above.

    Or perhaps another roll, with the rebounding ball falling to whichever attacker or defender rolls the highest number?

    #2572 Reply

    Perhaps the rebound distance could be tied into what the player shooting the ball rolled?

    1 could be construed as a weaker shot, so the rebound only moves 1 hex away from the goalkeeper. 6 is a harder shot, so it rebounds further out. (I know this is re-purposing the dice roll into power, which is probably not accurate, just a thought on how to handle a rebound).

    Maybe the rebound only happens 1/6 of the time instead of an even 1/3? 1/3 of the time feels like it would result in a lot of rebounds.

    Might have to house rule this a bit, I like the concept but not sure of the execution of it all in theory.

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