We’re half-way to our funding goal!

After 48 hours on Kickstarter, Counter Attack has hit the 50% funding mark! What a fun and thrilling two days it has been for Rachel and I as we have watched people back the game! We want to say a huge THANK YOU to all of the game’s backers, and to all of the people who have been helping retweet and share messages about Counter Attack on social media. We don’t really have an advertising budget, so every share is crucial 🙂

If you haven’t checked it out yet, you can access the Kickstarter page here.

Celebrate good times, c'mon!
My daughter celebrating an historic win 🙂

Counter Attack is available to buy!

After 8 months of development, Counter Attack is now available to buy! I’m using the crowdfunding platform Kickstarter to finance the game. Counter Attack will be available to buy for only the next 32 days…

now on kickstarter

If we manage to hit the funding goal of £7000 in that time period, the money is released to me and I’ll use it to pay a manufactuer to produce the game. Kickstarter is an ‘all or nothing’ platform, meaning everyone gets their money back if we don’t hit the £7000 goal! Let’s not dwell on negatives at this time…

You can access the Kickstarter page here:

Getting everything finished for Kickstarter was quite a stress! Every detail had to be correct, every graphic had to be in place, every video had to be polished… The toughest thing was getting agreement with the manufactuer and working out postage costs to every corner of the world!

Now a nervy wait ensues to see if we hit the goal. It has been humbling to see that, at the time of this post, about 10% of the funding goal has been reached already!

Thanks for reading 🙂


We’ve been on a podcast!

I’m really excited to announce that Counter Attack was featured on the UK podcast, The Football Media Podcast, yesterday! Podcast host Jon Mackenzie interviewed me in the show but, more exciting than that, he recorded a game between him and his brother-in-law. They captured their thoughts about the game as they played, and I was delighted that they had such an enjoyable time playing it!

You can listen to the podcast below. Counter Attack is featured from about the 15th minute onwards:


Some of the highlights for me:

  • “I love this game; there’s a lot of strategy involved” Alex
  • “One of the upsides of the game is there are so many permutations that you could play ten games and you’d still be learning the strategy of it; there’s so much you can do with it.” Jon
  • “The movement phase is really reflective of a game of football. You have to really think about where you’ll place your players. It felt to me like I was very much playing a football version of Settlers of Catan or Carcassonne.” Jon

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Gearing up for Kickstarter…

I tried and failed to launch Counter Attack on Kickstarter, the crowdfunding platform, last week. A few things got in the way of the game’s launch. Firstly, communication between me and the board game manufacturer in China had been slower than I had hoped. I don’t quite have a clear answer on delivery times and some of the additional pieces I want for the Kickstarter campaign. I’m getting to the bottom of these points now and should be ready to launch in the coming week.

coming to kickstarter soon

However, the delay to the launch of the crowdfunding campaign also highlighted that I had more work to do in terms of finishing graphics and videos. Rachel and I have been working hard to get all of these elements finished to a high standard and we’re pretty much there now. Kickstarter campaigns tend to have a nice video to accompany the project, so I finished one of those off. You’ll get to see it when the campaign goes live…! I also made another video which walks people through some basic Counter Attack rules. Again, that will get an airing when the campaign goes live. I plan to make more videos that help people understand the rules – just short, two minutes clips that help to visually demonstrate what a manager can do in the game. Sometimes it’s easier to understand visual instructions over written instructions.

On that front, we’re also polishing off the rule book to make it as visually appealing and understandable as possible. We’ve come up with a neat idea to show how some elements of the game work…again, watch this space!

Some people have asked me what Kickstarter is, so here’s my attempt at a concise summary:

What is Kickstarter?

Kickstarter is a crowdfunding platform where someone who has an idea for a product asks an audience to commit money towards turning the idea into a reality. To start with, I need to set an overall funding goal for the project. Then I invite people to purchase the game at a price I set. If enough people pledge to purchase the game and I hit my funding goal within the 30-day period Kickstarter allows, then the funds are released to me and I can produce the game. Once it has been produced and delivered to me, I post the game to customers. If I don’t hit the goal, customers get their money back.

The reviews are coming in…

People have been playing Counter Attack and feeding back their reviews of the game to me. So, what’s the verdict?

Here’s how one father and son combination experienced the game:

Young Logan picked the game up quickly and managed to keep his dad (Stuart) pegged back for good spells of the game! Eventually Stuart broke through and nabbed an equaliser – probably a deserved goal to be fair. While the game can certainly be enjoyed by kids the age of Logan (8), some of the more strategic elements of game are probably better utilised by adults.

On another occasion, here’s how Adam described the game on our Facebook page:

Think you are good at fantasy football but your dreams are broken in one gameweek by a red card, missed penalty or a season ending ACL to your top scorer?

Counter Attack allows you to rely on your own wit and skill. But still breaks your dreams on the roll of a dice when your superstar winger falls over his feet (accompanied by cries of woe) when you roll a 1 which allows your opponent (best mate usually) to take advantage and run the ball up the field scuppering your well laid plan!

As you can tell I really enjoyed playing this game. Applying my mind and tactics on a dining/pub table against my mates is addictive. You play to learn. You play to win. But more importantly you play for the bragging rights!

Next time I play I have my eye on Ruiz who destroyed my defence but I must still hail Rusu! #Rusu9

This is a well thought out and truly enjoyable game which mixes knowledge and skill with that classic board game trait, the roll of a dice. Looking forward to more Counter Attack in my life!

…And finally, here’s what Matthew and Lewis made of it all:

Check out more reviews of the game on the testimonials page!

Unveiling a new video!

With some help from a few friends, my new video masterpiece has finally been published! This video is a little longer than all of my others, coming in just under three minutes. I wanted to make something a little more in-depth than those that have come before it simply because there is a lot to say!

Please have a watch and let me know what you think 🙂

Striving for pass-marks

Prototype feedback has revealed the need to introduce a new attribute to the current range of player abilities: passing. Passing is obviously a key skill in football, so why was it missing until now?

Well, early tests of the game revealed that misplaced passes were simply frustrating – possession changed hands too freely, which led to managers attempting to dribble the ball in every scenario. As a result, 100% passing accuracy was introduced (although defenders can still make interceptions).

But then a new situation arose – the rise of the long ball. It was too easy to slip into 1980s long ball tactics – knock the ball up to a Mark Hateley or Jan Koller type, then flick it on for a speedy sidekick. Realistic up to a point, but too simplistic a representation of how football actually gets played at a professional level when this becomes the primary strategy. So in comes the passing attribute, which gets applied to high passes only. Like with most moves in Counter Attack, the ability is combined with a dice roll to determine the success of the manoeuvre. So, high balls are still possible and still fruitful, just not all of the time.

Here’s how the player cards may end up looking as a result of this change. What do you make of them?