What happens when you bring together 5 Counter Attack newbies, 1 experienced pro, the 2 inventors of the game and 3 pitches in one Edinburgh pub? It rains goals!
We hosted a Counter Attack evening last night in Scotland’s capital city, and it was a lot of fun! After a 30-minute learning curve, the six players got stuck into the game and began to execute a great variety of moves. Back-post headers were tucked away, long-range shots were pushed over the bar, yellow cards were handed out and – shock horror! – someone spilled their pint on the pitch.
Here are some photos of the night:
A few conclusions from me about the evening:
Counter Attack is a fun, sociable experience! Most of us hadn’t met before yet we had a great night
It takes about 30 minutes to start to feel confident about the rules
There is a depth to the game that left everyone wanting to come back for more
Sometimes the dice just doesn’t roll for you (especially for Adam)
We have resolved to come back together and maybe even start a league. If you live in or near Edinburgh and you fancy being a part of this, give us a shout! (Just beware if you’re up against David (@AETShirts) because he slaughtered everyone)
I thought it would be a quick job to make some videos explaining the rules of Counter Attack, but it has taken me all day to make just one! AND IT’S ONLY 2 MINS 30 SECONDS LONG!!
Still, I’m sure I learnt some valuable lessons along the way…
Here’s the result of my day’s work – the Movement Phase explained:
The plan is to make a bunch more of these to explain passing, shooting, tackling and set pieces in more detail. Some people prefer the visual approach to learning the rules, so I think these videos will ultimately prove to be pretty useful.
The rulebook will feature some advice on team formations and strategies players might want to employ. I’ve been writing up a few words of advice and wanted to get your thoughts on what might work best. Please read and comment below!
Here’s what I’ve come up with so far:
The term ‘team formation’ describes how a team generally positions themselves on the pitch. Players tend not to rigidly stick to positions throughout a game; diagrams of team formations tend to show a snapshot of how players generally position themselves on the field.
In Counter Attack, YOU get to choose how to line-up your players and where to position them throughout the match. What follows on this page are a number of examples of team formations you might want to try out, alongside a brief description of their strengths and weaknesses.
This formation is called a 442 because it features 4 defenders, 4 midfielders and 2 attackers. It is viewed as a solid team formation. The two attackers are supplemented by the wide midfielders and central midfielders. Teams employing a 442 might struggle if up against an opponent with more than 2 central midfielders.
The 433 is favoured a lot in the modern game. 3 central midfielders can help a team win the battle in the middle of the pitch. Wide defenders can push forward to supplement the midfield when necessary. 3 attackers can trouble to opposition defence, but the team only has one central striker, so might find it difficult to create goalscoring opportunities if making a quick attack.
In a 532, a team benefits from an additional defender. The two wide defenders often push forward to supplement the midfield and even the attack if they have a high pace attribute. Two central strikers can help generate goalscoring opportunities. This formation lacks width, so can be punished by opponents who seek to exploit that.
A 343 is considered to be an an attacking system. A lot of responsibility rests on the shoulders of the wide midfielders, who must support the team in the centre and in defence. If your opponent launches a quick counter attack, your 3 defenders could find themselves outnumbered.
There are no limits to how you might set-up your team. Play with only 1, or zero, defenders if you wish! The formations described above are merely there for reference. Experiment and see what you
There isn’t endless space in the rulebook, but please do let me know what you’d add/change from the above 🙂
After 48 hours on Kickstarter, Counter Attack has hit the 50% funding mark! What a fun and thrilling two days it has been for Rachel and I as we have watched people back the game! We want to say a huge THANK YOU to all of the game’s backers, and to all of the people who have been helping retweet and share messages about Counter Attack on social media. We don’t really have an advertising budget, so every share is crucial 🙂
After 8 months of development, Counter Attack is now available to buy! I’m using the crowdfunding platform Kickstarter to finance the game. Counter Attack will be available to buy for only the next 32 days…
If we manage to hit the funding goal of £7000 in that time period, the money is released to me and I’ll use it to pay a manufactuer to produce the game. Kickstarter is an ‘all or nothing’ platform, meaning everyone gets their money back if we don’t hit the £7000 goal! Let’s not dwell on negatives at this time…
Getting everything finished for Kickstarter was quite a stress! Every detail had to be correct, every graphic had to be in place, every video had to be polished… The toughest thing was getting agreement with the manufactuer and working out postage costs to every corner of the world!
Now a nervy wait ensues to see if we hit the goal. It has been humbling to see that, at the time of this post, about 10% of the funding goal has been reached already!