At the start of every game you and your opponent go through the process of drafting your squad of 16 players (1 goalkeepers, 10 outfielders and 5 subs). This video explains how the process works:
Note: the cards and pitch shown in this video are from the prototype.
What happens when you bring together 5 Counter Attack newbies, 1 experienced pro, the 2 inventors of the game and 3 pitches in one Edinburgh pub? It rains goals!
We hosted a Counter Attack evening last night in Scotland’s capital city, and it was a lot of fun! After a 30-minute learning curve, the six players got stuck into the game and began to execute a great variety of moves. Back-post headers were tucked away, long-range shots were pushed over the bar, yellow cards were handed out and – shock horror! – someone spilled their pint on the pitch.
Here are some photos of the night:
A few conclusions from me about the evening:
- Counter Attack is a fun, sociable experience! Most of us hadn’t met before yet we had a great night
- It takes about 30 minutes to start to feel confident about the rules
- There is a depth to the game that left everyone wanting to come back for more
- Sometimes the dice just doesn’t roll for you (especially for Adam)
We have resolved to come back together and maybe even start a league. If you live in or near Edinburgh and you fancy being a part of this, give us a shout! (Just beware if you’re up against David (@AETShirts) because he slaughtered everyone)
If you want your copy of the game, click here for the Kickstarter page.
There are only 3 days left of the Kickstarter campaign, so time is running out…
Counter Attack will ultimately feature 200 unique players for you to use in your games. How did we go about creating the players? Find out in this behind the scenes video…
At the time of writing, every standard box of Counter Attack will come with the same 46 player cards. Eventually you will be able to purchase additional packs of 30 random players on this website.
I thought it would be a quick job to make some videos explaining the rules of Counter Attack, but it has taken me all day to make just one! AND IT’S ONLY 2 MINS 30 SECONDS LONG!!
Still, I’m sure I learnt some valuable lessons along the way…
Here’s the result of my day’s work – the Movement Phase explained:
The plan is to make a bunch more of these to explain passing, shooting, tackling and set pieces in more detail. Some people prefer the visual approach to learning the rules, so I think these videos will ultimately prove to be pretty useful.
Let me know what you think!
The rulebook will feature some advice on team formations and strategies players might want to employ. I’ve been writing up a few words of advice and wanted to get your thoughts on what might work best. Please read and comment below!
Here’s what I’ve come up with so far:
The term ‘team formation’ describes how a team generally positions themselves on the pitch. Players tend not to rigidly stick to positions throughout a game; diagrams of team formations tend to show a snapshot of how players generally position themselves on the field.
In Counter Attack, YOU get to choose how to line-up your players and where to position them throughout the match. What follows on this page are a number of examples of team formations you might want to try out, alongside a brief description of their strengths and weaknesses.
This formation is called a 442 because it features 4 defenders, 4 midfielders and 2 attackers. It is viewed as a solid team formation. The two attackers are supplemented by the wide midfielders and central midfielders. Teams employing a 442 might struggle if up against an opponent with more than 2 central midfielders.
The 433 is favoured a lot in the modern game. 3 central midfielders can help a team win the battle in the middle of the pitch. Wide defenders can push forward to supplement the midfield when necessary. 3 attackers can trouble to opposition defence, but the team only has one central striker, so might find it difficult to create goalscoring opportunities if making a quick attack.
In a 532, a team benefits from an additional defender. The two wide defenders often push forward to supplement the midfield and even the attack if they have a high pace attribute. Two central strikers can help generate goalscoring opportunities. This formation lacks width, so can be punished by opponents who seek to exploit that.
A 343 is considered to be an an attacking system. A lot of responsibility rests on the shoulders of the wide midfielders, who must support the team in the centre and in defence. If your opponent launches a quick counter attack, your 3 defenders could find themselves outnumbered.
There are no limits to how you might set-up your team. Play with only 1, or zero, defenders if you wish! The formations described above are merely there for reference. Experiment and see what you
There isn’t endless space in the rulebook, but please do let me know what you’d add/change from the above 🙂
More exciting news: the rule book (or ‘Rules of Play’ as Rachel decided it should be called!) is ready for public viewing!
You can download the booklet here: counter attack rules_v1.2
We really want your feedback on the rules, the look, the language. Please post your comments on this page.
In our experience, people learn by playing, but a sneak peak at the Rules of Play should give you an indication of the depth and detail in the game. Enjoy!
We’ve tried numerous types of counters (player pieces) for this game, and only one has stood the test of time. In this video, Colin talks about what works, what doesn’t work and why…